-------------------------------------------------------------------------- NICHOLAZ-EDITION IS AN UNOFFICIAL AND UNSUPPORTED OPEN SOURCE BUILD! THIS RELEASE IS NOT AFFILIATED WITH LINDEN LAB(TM) IN ANY WAY BUT PATCHED BY A THIRD PARTY. USE AT YOUR OWN RISK! IF SOMETHING GOES BADLY WRONG, RESTORE FROM YOUR BACKUPS, OR JUST USE THE OFFICIAL LINDEN BUILD IF YOU DON'T HAVE ANY. IT'S AS SIMPLE AS THAT. --------------------------------------------------------------------------- RECENT CHANGES -- based on Linden 1.19.1.4 -------------------------------------------- * Nicholaz EC-i vs. EC-h - backported scupltie code from 1.22 to support oblong scuplt maps - Henry Beauchamps AbortedTextreFetch backport patch * Nicholaz EC-h vs. EC-g - another security patch: blacklisting unsafe UDP messages (using Henry Beauchamp's backport of the Linden patch) * Nicholaz EC-g vs. EC-f - linden security patch dev-21775 (spoofed UPD file requests) * Nicholaz EC-f vs. EC-e - fixed collision of settings between EyeCandy and BleedingEdge - fixed a bug in the texture-hiccups patch - removed the "New IM" tab - 768/4096m building and teleporting (plus 100m prim sizing for OpenSim) Thanks to Henri Beauchamp for leading the way. - option (ctrl+alt+s) to specifiy size of newly created prims (rather than just 0.5, 0.5, 0.5) kudos to Able Whitman - backport of a Linden fix in 1.20.5 (unbind-Textures, not sure what it is good for though) - VWR-2876 (sound file deletion when quitting) by Squirrel Wood - VWR-4371 (ambient sound volume) by Aimee Trescothick - VWR-5308 (performance of Wind sounds) by Gigs Taggart and Aimee Trescothick - VWR-5366 (color picker drag/drop) by Teardrops Fall * Nicholaz EC-e vs. base Linden official viewer: - main fix: major memory leak Main points are a couple of crashes still not fixed in the official version, more efficient memory usage, lack of hiccups and parts of the old-style (pre-voice) GUI. Plus of course less obvious stuff which simply adds up (see below) Recommended screen layout is to undock "Contacts" and "Near me" from the communicator/chatterbox window. Also make sure that you don't miss the extra tweaking options (Menu "Advanced", "Debug Settings", _Nicholaz_XXXXX ------------------------------------------------------------------------ * Overview (Nicholaz Versions at large) (info may be slightly outdated): General: - possible overall performance gains - better memory usage (texture buffer, animations, sanity checking for large textures) - not affected by Linden mandatory updates (no update notices at all) - fixed slow multiple texture refresh (going blurry) after skin/clothes changes - fixed various "random" crashes - fixed blurry textures on low end graphics cards (less than 64MB video ram) User Interface (saving screen space, reverting most of the voice chatterbox): - double click action for inventory items (wear, teleport) - friend list as a separate more compact window (plus button in bottom toolbar) - groups as a separate window as in pre-voice versions - rearranged buttons in Group-IMs when is voice disabled (save vertical space) - allowing lesser minimum heights for IM view and chat history - brought back the old "New IM" tab for the IM view - "Near Me" hides chat entry when undocked and base-chat open (optional) - IM and active speakers hide voice controls when voice turned off - rearranged Gestures box in "Near Me" - swapped direction of "<<" and ">>" buttons for active speakers - option to hide the "Release Keys" button (ctrl+alt+s) Keyboard: - alt+esc centers camera (independent of opened windnows) - ctrl+t (show IM) fixed to pre voice behavior - ctrl+alt+s brings up the debug settings dialog - windows legacy keys for copy/paste/cut in LSL script editor and and notecard edit Misc: - various settings in Debug, Client, Debug Settings (_Nicholaz.xxx) - memory usage section in stats (shift+ctrl+1) - better layout in texture console (shift+ctrl+3) - lag-meters permanently shown (upper right corner of screen) - camera constraints mode stored across sessions - camping via idle/afk logoff from Client menu working again (Henri Beauchamp) - default walk animation (duckwalk) slower and more natural (Gigs Taggart) - admin mode stored across sessions (Gigs Taggart) - creation of prims larger than 10m (via ctrl+alt+s debug setting, then rezzing prim) - filtering of group IMs (filter list in ctrl+alt+s debug setttings) ------------------------------------------------------------------------